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Wesnoth Units database

Wandering Soul

(image)

When light came into the world and gave form to the unknown, fear was forced to retreat into darkness. Since that day, the shadow14s of the world have held terror for humanity, though it knows not why.

That is a question which is easily answered by a necromancer.

Special Notes: If there is an enemy of the target on the opposite side of the target while attacking it, this unit may backstab, inflicting double damage by creeping around behind that enemy. Spirits have very unusual resistances to damage, and move quite slowly over open water. This unit is able to hide at night, leaving no trace of its presence. This unit's skill at skirmishing allows it to ignore enemies' zones of control and thus move unhindered around them.

Advances from:
Advances to: Wisp
Cost: 19
HP: 18
Movement: 7
XP: 30
Level: 1
Alignment: chaotic
IDWandering Soul aug
Abilities: concealment
(image)touch
arcane
9 - 1
melee
(image)wail
cold
4 - 3
ranged
drains
Resistances:
blade50%
pierce50%
impact50%
fire10%
cold70%
arcane-10%
TerrainMovement CostDefense
Castle150%
Cave150%
Coastal Reef250%
Deep Water240%
Flat150%
Forest150%
Frozen150%
Hills150%
Impassable-0%
Mountains150%
Mushroom Grove150%
Sand150%
Shallow Water240%
Swamp150%
Unwalkable150%
Village160%